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How To Play

That’s It !

Already, we can see you taking over!

Getting It!

By downloading the app and signing up, you begin your journey into the endless adventure of the Fantasy world. Rest assured, your personal and contact details are kept secure with us. We request this information solely for verification purposes to ensure fair play, so please provide it with confidence.

Getting
Choosing It!

After logging into your freshly created Fantasy account, it's time to dive into the app and start exploring. When you're amazed by what you discover, you can head over to the upcoming matches listed in the app. We offer all three formats, allowing you to select any upcoming game with no restrictions.

Choosing
Creating It!

Building the ideal team might have seemed like a challenge before, but not anymore. Pick your top players—the ones you believe will lead you to victory and make a big impact. You can select any player from both teams. Each team can have up to 11 players; if you exceed this limit, simply create a new team with the extra players.

Creating
Entering It!

After setting up your team(s), you can crank up the excitement and intensity by joining contests. Each contest offers different numbers of opponents and pool prizes. Pick one or more that catch your interest and jump in. Feel free to use multiple teams to participate in different contests and expand your understanding of the sport.

Entering

Euphoria comes from you

So let us take you to Utopia!

Prepping Time

Do not, by any means, join a match just 30 to 40 minutes before the deadline. If you go in unprepared, it will end badly.

All Rounders

Choosing the players to fill your team slot remains a priority, and it is best advised to pick all-rounders to score high in all sectors.

Toss Play

Keeping an eye out for the toss is helpful in many ways. You get to know the updated playing 11 and the exact weather and pitch report.

Your Instincts

Players should choose based more on their instincts than on any other source. Trust your gut more than any other source.

Home Team

Picking more from the home team on its home turf is a good idea because they are likely to win.

Cricket glossaries!

Be the all-knowing Legend!

All-Rounder

An all-around batsman who can also bowl. Also refers to the batsman/wicketkeeper.

Howzat

"How's That?" a request made by the fielding side to dismiss a batsman to the umpire.

Run-out

Dismissal by a fielder hits the stumps while a batsman fails to reach the crease in time.

Wide

A ball that is high over or wide of the wicket. A run is added to the overall score as a penalty.

Bouncer

An unbought delivery bowled by a bowler rises towards the batsman's head or chest.

HOW-TO-PLAY